AI Insights · Timothy · October 2022
Top 5 Bubble Shooter Games Performance in Italy Q3 2022
Discover the performance trends of the top 5 bubble shooter games in Italy during Q3 2022, including weekly downloads, revenue, and active users.
The third quarter of 2022 has been an eventful period for the top bubble shooter games in Italy. Here's a detailed look at the performance of the top 5 games on a unified platform, based on data from Sensor Tower.
Bubble Witch 3 Saga
Published by King, this game saw a steady performance in weekly revenue, peaking at approximately $9.8K in the week of August 29. The game also experienced a gradual increase in weekly downloads, reaching a high of 4.5K in the week of August 1, before tapering down to around 2.7K by the end of September. Weekly active users peaked at 69K in early August but saw a decline towards the end of the quarter, settling at around 59K.
Bubble Shooter: Pop & Blast
Ilyon Dynamics Ltd.'s game demonstrated robust weekly download figures, reaching a peak of 6.8K in mid-August. The game maintained a consistent weekly revenue, peaking at $3.3K in the first week of August. Weekly active users showed a slight downward trend, starting at around 98K in late June and closing the quarter at approximately 90K.
Bubble Witch 2 Saga
Another title from King, this game had relatively modest performance metrics. Weekly revenue hovered around $1.4K, peaking in mid-August. Weekly downloads saw a slight increase, reaching 869 in mid-August before declining to 693 by the end of September. Weekly active users remained steady, fluctuating around the 1.8K to 2K mark throughout the quarter.
Bubble Shooter - Panda Pop!
Jam City, Inc.'s game showcased fairly stable weekly revenue, peaking at $1.3K in mid-August. Weekly downloads had a notable spike to 1.2K in late July but generally remained below 900 for most of the quarter. Weekly active users peaked at 3.1K in late July before declining to around 2.3K by the end of September.
Viola’s Quest: Marble Blast
Published by Two Desperados, this game saw fluctuating weekly revenue, peaking at $1.1K in early August. Weekly downloads were minimal for most of the quarter, with a notable increase to 220 in early September. Weekly active users followed a downward trend, starting at 790 in late June and ending at 420 by the end of September.
For more detailed insights and data, visit Sensor Tower.